breather workspace

in collaboration w/ Gustavo Ramirez + Olamide Ogunjobi

design research, user experience design
+ visual design

oct - nov 2020 (7 weeks)

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Breather is a workspace designed for creative teams to ease the complications of digital collaboration. The platform focuses on the needs of their users in order to work effectively as a team even if they are hundreds of miles apart.


01 / Background

Problem:

Since the rise of Covid-19, Breather has seen unprecedented decline as workers flee from office spaces into work-from-home environments. Teams are trying to quickly adopt to digital as they try to replicate how they worked in person and in offices. The current tools at hand simply aren’t built to truly facilitate the ways teams need and want to work together.

Challenges:

  • Challenge 01: Video first UI 

  • Challenge 02: One person leads

  • Challenge 03: One person leads

Cultural Trend:

Teams are trying to quickly adopt to digital as they try to replicate how they worked in person and in offices.

Data Insights:

Over half of Breathers revenue comes from creative professionals conducting workshops.  

57% Creative professionals conducting offsite sand large collaborative meetings.

Opportunity:

Offset declining revenue with a new digital collaboration product for creative professionals.


Innovating for the “New Normal”

How might Breather adapt in this digital
landscape to benefit its users?


02 / Research

Research Goal

We sought to understand what users needed to feel comfortable and inspired to collaborate with their teams when working from home.

Objectives

  1. Identify the step-by-step processes used for creative digital collaboration. 

  2. Explore the emotional and physical barriers that hinder creative flow in virtual team-oriented settings.

  3. Uncover what motivates positive team participation.


Interviews

Insights

  1. For creatives, the work is central.

  2. Creatives are used to working multiple platforms at once, but they are not centralized.

  3. People have a hard time connecting with their coworkers virtually.

Our Approach from Research

A collaboration tool designed around the "new normal"


03 / Process + Design

 

Rapid Prototyping

As a group, we started out brainstorming using the Crazy 8’s method. We then dot voted to consolidated our ideas into three different concepts.

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Crazy 8’s

 

Concept Development

The following are three different concepts we formed for the potential product. Each focused on different aspects of the research and insights formed from interviews.
This process then allowed us to further develop our project and goals into one centralized product with several of these features.

 

Through the iterative process, we honed in on the ideas
that created the most joyful user experience.

 
 

The final design in a three-section desktop application. The goal with this approach was to make the process and flow of creative digital collaboration easier for the users.


04 / Final Design

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The first feature focused on the awkwardness and lack of closeness between teammates that may be encountered with digital teams and brainstorming. The second feature is a personal workspace with tools to work creatively outside of a team setting post-brainstorming. The final feature is a space to view the entire team’s workspaces and allows for group conversations/reviews of individual’s work.


Feature 01: Icebreakers

Icebreakers help get the conversation going.

Feature 02: Brainstorm

Brainstorm and ideate in your own workspace.

Feature 03: Discussion

Get alignment among the team with a discussion.

 
 

Thank you to everyone at Elephant and 4A’s MAIP who gave us this opportunity!